发明名称 遊技機
摘要 PROBLEM TO BE SOLVED: To enhance amusement in a game.SOLUTION: A Pachinko machine 1 comprises: a main control circuit 200, after winning a special pattern lottery, generates a specific game state using detection of passage through specific areas 42a, 42b by game balls as a trigger; and a performance control circuit 300 for executing a game induction performance encouraging game balls to pass through the specific areas 42a, 42b. In addition, as a stop mode, a first stop mode determined when winning a specific lottery and a second stop mode determined when being lost in the specific lottery are included. In the first stop mode, a short time is set as a stop time, and in the second stop mode, a long time is set as a stop time. And, the performance control circuit 300, when the first stop mode is determined, executes the game induction performance during a period from the start of stop display to the completion of a predetermined game state, and when the second stop mode is determined, executes the game induction performance during the stop display.SELECTED DRAWING: Figure 29
申请公布号 JP2016174796(A) 申请公布日期 2016.10.06
申请号 JP20150058104 申请日期 2015.03.20
申请人 株式会社平和 发明人 西川 勝
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址