发明名称 SLOT MACHINE
摘要 PROBLEM TO BE SOLVED: To create strategic characteristics of a game to whether or not an opportunity of controlling to an advantageous state can be acquired, thereby improving an amusement of a game.SOLUTION: In a normal game state, sometimes a player wins only a small combination 1 which is a 12-piece combination in which no unexpected defeat occurs, regardless of an operation timing of a stop button, when a button is normally pressed, and sometimes a player wins the small combination 1 with a small combination 2 which is a 12-piece combination. When the player wins the small combination 1+small combination 2, when a left stop button is operated by reverse pressing at a predetermined timing, an RT pattern for transiting the game state to RT can be derived without winning the small combination 1 and the small combination 2. If the same stop operation is performed when the player wins only the small combination 1, the small combination 1 cannot be won, and the RT pattern is not derived. The winning of the small combination 1+small combination 2 is notified to the player with a condition that, a navigation right is applied in a just before big bonus.SELECTED DRAWING: Figure 16
申请公布号 JP2016198659(A) 申请公布日期 2016.12.01
申请号 JP20160174921 申请日期 2016.09.07
申请人 SANKYO CO LTD 发明人 NAKAJIMA KAZUTOSHI
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
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