发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To introduce a new presentation associated with whether or not a shift is to be made to an advantageous game state and whether or not a special game is to be performed.SOLUTION: A game machine can be controlled in a low probability/high probability, non-electric-tulip support/electric-tulip support game state. The game machine performs a roulette presentation by means of a roulette image (RLT) including: a probability variation mode shift suggestion region (R) indicating that the game is controlled to a high probability electric-tulip support game state when a first big win (e.g., 2R latency, 2R suddenness) is generated, a second big win (e.g., 16R) more advantageous than the first big win is generated, or specific failures such as small winnings are recorded in a high probability non-electric-tulip support game state; a BONUS suggestion region (R) indicating a generation of the second big win; and a latency mode continuation suggestion region (R) indicating that the game is not to be controlled in the high probability electric-tulip support game state. After that, a presentation is performed for notifying whether or not to be shifted to the high probability electric-tulip support game state or notifying a generation of a big win.SELECTED DRAWING: Figure 17
申请公布号 JP2016112297(A) 申请公布日期 2016.06.23
申请号 JP20140255083 申请日期 2014.12.17
申请人 KYORAKU SANGYO CO LTD 发明人 WATANABE NAOYUKI
分类号 A63F7/02 主分类号 A63F7/02
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