发明名称 Method and apparatus for electronic puzzle device
摘要 An electronic puzzle, method and apparatus, is disclosed which includes a playfield that is subdivided into a plurality playing positions. Each playing position includes a switch, and an indicator that includes at least a first indicating element and a second indicating element, and each of said indicating elements has a plurality of indicating states to provide a plurality of visual indications. Further each playing position has a geometric pattern that is activated by the associated switch. The object of the game is for the player to manipulate the switches in order to transform an initial pattern of visual indications to a desired pattern of visual indications. Upon the activation of a switch, the first indicating element of at least one playing position in the associated geometric pattern changes its indicating state, and the second indicating element of at least one different playing position in said associated geometric pattern changes its indicating state. The device employs a microprocessor to control the progress of the game, monitor the activation of the switches, updates the indicating states of affected indicating elements in the associated geometric pattern, and generates new visual indications based on the updated indicating states. The microprocessor also controls the generation of audio/visual effects to enhance the enjoyment of play. Further, the device employs means to generate a plurality of puzzles, and games, and provisions to vary the level of difficulty of play.
申请公布号 US8876585(B1) 申请公布日期 2014.11.04
申请号 US200711974237 申请日期 2007.10.12
申请人 发明人 Ghaly Nabil N.
分类号 A63F9/24 主分类号 A63F9/24
代理机构 代理人
主权项 1. An electronic puzzle device comprising: a playfield that includes a plurality of playing positions, each of said playing positions includes at least a first indicator and a second indicator, and each of said indicators has a plurality of indicating states, wherein each indicating state corresponds to a visual indication, wherein the indicators at a playing position can be activated to provide a plurality of concurrent visual indications at said playing position, and wherein an objective is to achieve a predefined pattern of visual indications at the playfield, a plurality of switches to enable a player to interact with the electronic puzzle device, and a microprocessor with a computer-readable medium encoded with a computer program logic to control the operation of the electronic puzzle device, wherein the microprocessor is configured to include: computer program logic that provides a plurality of geometric patterns on the playfield, wherein each geometric pattern includes a plurality of playing positions, andupon the activation of one of the plurality of switches, computer program logic to execute a first algorithm that causes one indicator of at least one playing position in the associated geometric pattern to change state, and to execute at least a second algorithm that causes a different indicator of at least one other playing position in said geometric pattern to change state.
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