发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing interest in a game.SOLUTION: When the number of consumed games reaches 100 in an acquisition challenge state, a shift is made to a first shift challenge state. In the first shift challenge state, AT shift lottery processing is executed for the number of pieces of lottery group information. When AT winning occurs in the AT shift lottery processing, a shift to an AT state occurs. When AT winning does not occur in the first shift challenge state, a new rotation of an acquisition challenge state is started. When lottery group information is not acquired in the acquisition challenge state, a shift is made to a second shift challenge state and AT shift lottery processing is executed in a mode differing from that of the first shift challenge state. When five pieces of lottery group information are acquired in the acquisition challenge state, a shift to a promotion challenge state occurs.SELECTED DRAWING: Figure 10
申请公布号 JP2016202502(A) 申请公布日期 2016.12.08
申请号 JP20150087032 申请日期 2015.04.21
申请人 SANYO PRODUCT CO LTD 发明人 TAKEUCHI KEIKI;MURAMATSU NAOKI;KOBAYASHI YUTAKA;OKUBO TAKASHI
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
主权项
地址