TOURNAMENT SYSTEM FOR MULTI-PLAYER GAMES WITH DYNAMIC SERVER BALANCING
摘要
The number of participants competing in each of a plurality of separate game environments, each simulated by a separate game server, in a multi-participant electronic skill-based game tournament are periodically balanced to ensure fair and equitable gaming experiences for all participants. Game environments may periodically be deactivated to ensure optimal occupation of remaining active game environments. Balancing of game environments may be conducted on the occurrence of predetermined events.