摘要 |
PROBLEM TO BE SOLVED: To provide a novel technique to solve a problem that a waiting time is long in matching in a network game system.SOLUTION: In a game system 1, MMORPG being a first online game and MORPG being a second online game are performed. In other word, when a player logs in the game system 1 in a game terminal 20, the player participates in the MMORPG first, and along with that, matching processing is performed for the MORPG so as to satisfy set matching conditions. When matching is completed, the player shifts from the MMORPG where the player participates currently to the MORPG. At this point, player's characters are in common in two game worlds, and they shift to the game world of the MORPG from the game world of the MMORPG as they are. |