发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To correctly count information regarding a winning frequency of a combination during a special game.SOLUTION: There is provided a game machine performing a special game (RB game), the game machine comprising: a counter for storing a winning frequency of a combination during the special game; and put-out number storage means for storing a put-out number of game media. At a winning time of a small combination, a put-out number is stored in the put-out number storage means. When performing put-out processing of game media, a value stored in the put-out number storage means is stored in an X register (step S479), and a put-out of the game media is performed till the value stored in the X register becomes "0" (step S468 to S474, S481, and S482). After the put-out number is stored in the put-out number storage means, whether the value stored in the put-out number storage means is "0" is decided, and if the value stored in the put-out number storage means is "0", a value of the counter is not updated, but the value stored in the put-out number storage means is not "0", the value of the counter is updated.SELECTED DRAWING: Figure 78
申请公布号 JP2016214435(A) 申请公布日期 2016.12.22
申请号 JP20150100736 申请日期 2015.05.18
申请人 SAMMY CORP 发明人 YOSHINO JUNICHI;NIIMURA KENJI
分类号 A63F5/04 主分类号 A63F5/04
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