发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of improving interest in a game.SOLUTION: When read-ahead performance execution determination processing determines that a read-ahead performance is executed, a storage performance for storing an item is performed until a ready-to-win performance comes. The item storage performance is performed on the basis of a scenario selected from a storage scenario table. The ready-to-win performance includes a normal ready-to-win performance and an SP ready-to-win performance having an expectation degree higher than the normal ready-to-win performance. The SP ready-to-win performance is executed in the middle of a normal ready-to-win performance. When the SP ready-to-win performance is executed after a normal ready-to-win performance, a storage performance is performed five times before the SP ready-to-win performance is executed. The SP ready-to-win performance is not executed after the normal ready-to-win performance, the storage performance is performed four times before normal ready-to-win performance terminates.SELECTED DRAWING: Figure 27
申请公布号 JP2016137361(A) 申请公布日期 2016.08.04
申请号 JP20160095570 申请日期 2016.05.11
申请人 KYORAKU SANGYO CO LTD 发明人 WATANABE NAOYUKI
分类号 A63F7/02 主分类号 A63F7/02
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