发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing a game efficiency and a game amusement.SOLUTION: A specific condition is established on the basis of entry of a ball to second ball entry means, thereby allowing first identification information under dynamic display to be forcibly stopped by stop means before a predetermined period passes. Performance execution means executes different performances in the cases in which a variable member is varied in a first state in which a game ball enters the second ball entry means and a second state in which a game ball hardly enters the second ball entry means. Thereby, a performance can be executed as to whether or not it is possible for a player to stop first identification information before a predetermined period passes, which can enhance a game amusement while enhancing a game efficiency.SELECTED DRAWING: Figure 45
申请公布号 JP2016193104(A) 申请公布日期 2016.11.17
申请号 JP20150074662 申请日期 2015.03.31
申请人 SANYO PRODUCT CO LTD 发明人 OKAMURA GEN;HAMAMOTO YUKI
分类号 A63F7/02 主分类号 A63F7/02
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