摘要 |
A method of user interaction with an entertainment device comprises the steps of obtaining a plurality of recorded instances of play through a virtual environment, generating the virtual environment, through which progress may be made by a player; and at a first elapsed time, determining a position of the player within the virtual environment, obtaining from a first recorded instance of play, at the first elapsed time within the recording, data indicating a position within the virtual environment, and calculating a difference between the position obtained from the first recorded instance of play and the determined position of the player; and if that difference exceeds first predetermined positive or negative thresholds, then searching for a second recorded instance of play meeting criteria where, at the first elapsed time within the recording, the data indicates a position within the virtual environment whose difference from the determined position of the player does not exceed second predetermined positive or negative thresholds, and has a relative velocity with respect to the player that is towards the player; and if a second recorded instance of play is found that meets the criteria, then incorporating a graphical element into the virtual environment at the position obtained from the first elapsed time within the second recorded instance of play. |