发明名称 遊技機
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of favorably improving an attention degree of a game.SOLUTION: When a game ball enters any of a through-gate 35A and a special winning hole 52, a Pachinko machine 10 executes a performance for game rounds on a display screen 42a of a symbol display device 42. When a ball enters the special winning hole 52, a transfer lottery to an opening/closing execution mode for permitting a win of a special electric winning device 32 is executed. The game ball passing through the through-gate 35A is distributed to any of the special winning hole 52 and a general winning hole 53 by a special generator 33. When the game ball is distributed to the special winning hole 52, the performance for the game rounds based on the entry in the through-gate 35A is started as the performance for the game rounds corresponding to the entry in the special winning hole 52.
申请公布号 JP6032005(B2) 申请公布日期 2016.11.24
申请号 JP20120287416 申请日期 2012.12.28
申请人 株式会社三洋物産 发明人 佐々木 隆司
分类号 A63F7/02 主分类号 A63F7/02
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