发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine by which amusement is improved by referring to a game history until then about the occurrence of a specific game. SOLUTION: A lottery for generating the specific game is performed during a general game. The lottery is decided by a fighting history against a monster over several games called 'battle performance'. In the case of winning the fight, ST called 'battle rush (BR)' can be acquired. When prize-winning is generated, attack by a main character is started and the lottery is decided by 'damage quantity lottery table (prize-winning time)'. In the case of losing, attack by the monster is started. When prize-winning is generated, an item is sometimes obtained according to an 'item obtaining lottery table'. When the number of continuing times of battles becomes 0 or when the HP of an enemy character becomes 0, the fighting is finished. When being capable of striking the enemy character, the BR is imparted. Battle generation is decided by a 'battle generation lottery table'. COPYRIGHT: (C)2003,JPO
申请公布号 JP2003250974(A) 申请公布日期 2003.09.09
申请号 JP20020054505 申请日期 2002.02.28
申请人 ARUZE CORP 发明人 NABEYA HITOSHI
分类号 A63F5/04;(IPC1-7):A63F5/04 主分类号 A63F5/04
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