发明名称 Graphics primitive size estimation and subdivision for use with a texture accumulation buffer
摘要 A graphics system configured to apply multiple layers of texture information to primitives. The graphics system receives parameters defining a primitive and performs a size test on the primitive. If the size test cannot guarantee that a fragment size of the primitive is less than or equal to a fragment capacity of a texture accumulation buffer, the primitive is divided into subprimitives, and the graphics system applies the multiple layers of texture to fragments which intersect the primitive. The graphics system switches from a current layer to the layer next when it has applied textures corresponding to the current layer to all the fragments intersecting the primitive. The graphics system stores color values associated with the primitive fragments in the texture accumulation buffer between the application of successive texture layers.
申请公布号 US6914610(B2) 申请公布日期 2005.07.05
申请号 US20010861192 申请日期 2001.05.18
申请人 SUN MICROSYSTEMS, INC. 发明人 LAVELLE MICHAEL G.;MORSE WAYNE A.;OBEROI RANGIT S.;KEHLET DAVID C.;WASSERMAN MICHAEL A.;EMBERLING BRIAN D.;SWANSON ROGER C.
分类号 G06T15/04;G09G5/36;(IPC1-7):G09G5/00 主分类号 G06T15/04
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