发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of determining, as a winning presentation to be performed during an advantageous state, an individual presentation which does not overlap with other winning symbols by mapping the individual presentation to a determination symbol.SOLUTION: To individual demo symbols, individually different characters are respectively mapped. In a winning presentation performed during a big win (jackpot) game, a presentation using an individual character corresponding to a demo symbol which was used in a determination display of the winning of the big win is performed. That is, as a combination for demo symbols, if [111] is to be determination displayed, a winning presentation using a character [A] mapped to [1] is performed during a big win game, and if [777] is to be determination displayed, a winning presentation using a character [G] mapped to [7] is performed.SELECTED DRAWING: Figure 3
申请公布号 JP2016185366(A) 申请公布日期 2016.10.27
申请号 JP20160126483 申请日期 2016.06.27
申请人 TOYOMARU INDUSTRY CO LTD 发明人 SUGIURA HYUMA
分类号 A63F7/02 主分类号 A63F7/02
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