发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve an interest of a game by executing a performance capable of providing a player with amusement.SOLUTION: After a 4R latent probability jackpot game, the game machine defines the game as a latent mode until 74 times of symbol variations are executed, however, after a minor winning game, defines the game as a latent mode until any of 10 times, 20 times and 30 times of symbol variations is executed. The game machine executes a latent mode performance, when the game is the latent mode. In the latent mode performance, the game machine executes a continuous performance on whether the latent mode is to be continued or terminated during the tenth, twentieth, and thirtieth symbol variations (namely in a symbol variation having a possibility that the latent mode is to be terminated). When producing a jackpot in a symbol variation for executing the continuous performance, the game machine stops and displays symbols in a sudden jackpot combination without making performance symbols Ez1-Ez3 a ready-to-win mode.SELECTED DRAWING: Figure 5-7
申请公布号 JP2016221413(A) 申请公布日期 2016.12.28
申请号 JP20160198390 申请日期 2016.10.06
申请人 KYORAKU SANGYO CO LTD 发明人 SUEMATSU TAKAHIRO;MOMOSE TOMOYA;SHIRAI MASATERU;SUEISHI KANAKO;NAGANAWA TAKURO;MATSUDA YUSUKE;TAGUMA AYA;SAKAMOTO HIROMICHI
分类号 A63F7/02 主分类号 A63F7/02
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