发明名称 |
VIDEO GAME PROCESSING PROGRAM, AND VIDEO GAME PROCESSING SYSTEM |
摘要 |
PROBLEM TO BE SOLVED: To provide a player with a video game in that determination of input operation is not limited by input timing.SOLUTION: A user is evaluated by an effect range generated by the user. The effect range may spread like a ripple from a determined position. A plurality of effect ranges may affect one another. An influence received by an object positioned within the effect range may be reflected on an evaluation. One effect range may affect a plurality of objects.SELECTED DRAWING: Figure 3 |
申请公布号 |
JP2016221035(A) |
申请公布日期 |
2016.12.28 |
申请号 |
JP20150111406 |
申请日期 |
2015.06.01 |
申请人 |
SQUARE ENIX CO LTD |
发明人 |
KASHIMA NAOYA |
分类号 |
A63F13/45;A63F13/30;A63F13/53;A63F13/798;A63F13/814 |
主分类号 |
A63F13/45 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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