发明名称 遊技機
摘要 PROBLEM TO BE SOLVED: To provide a game machine improved in the game amusement by avoiding a useless performance and exploiting a performance time.SOLUTION: In a game machine: the display result of a specific game state is decided before a derivation display; the control is made into a high probability state on the basis of the establishment of a predetermined transfer condition; a common performance is executed in an ordinary game state/a high probability state; a duration, for which the common performance is executed, is determined at any of periods; there is determined a variable display period, for which a continuation notification performance for notifying of the continuation/non-continuation till the subsequent period of the common performance can be executed at a predetermined timing of the execution of the common performance; and said continuation notification performance is executed (at S1133, 4); and the duration is determined at a long period at a high ratio in the case of the high probability state in comparison to the case of non-high probability state. At the execution time (YES at S1131) of the notification of the continuation till the subsequent period before a predetermined timing, a different value is applied in place of the notification of the duration at a predetermined timing (S1142, 3), or a special performance of a performance mode different from that of the continuation notification performance is executed.
申请公布号 JP6047185(B2) 申请公布日期 2016.12.21
申请号 JP20150029343 申请日期 2015.02.18
申请人 株式会社三共 发明人 小倉 敏男
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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