发明名称 遊技機
摘要 PROBLEM TO BE SOLVED: To provide a game machine, when there is no communication from a scaler device to a sub control circuit for a prescribed time, not terminating a communication task, but determining it as disconnection of the communication and registering it in an error history, and, when the communication from the scaler device is restarted, registering the restart of the communication as the error history, and restarting the communication with the scaler device.SOLUTION: The game machine includes: a main control part for executing processing related to a progress of a game; a display part for displaying prescribed information; a scaler control board capable of selecting a size of original information of prescribed information displayed on the display part; and a sub control part for controlling a performance according to the progress of the game on the basis of a command output from the main control part. When there is no communication from the scaler control board for a prescribed time, the sub control part detects it as an error, stores the detected error in an error information history storage area as error information and, when receiving communication from the scaler control board, after the detection of the error, stores the reception of the communication in the error information history storage area, as the error information.SELECTED DRAWING: Figure 9
申请公布号 JP6039779(B2) 申请公布日期 2016.12.07
申请号 JP20150208533 申请日期 2015.10.23
申请人 株式会社ユニバーサルエンターテインメント 发明人 柳 一之;西田 篤;安間 由香里
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
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