发明名称 |
DYNAMIC IMPROVISATIONAL FILL FEATURE |
摘要 |
The present disclosure is directed at systems, methods, and apparatus for implementing a rhythm-action game having an improvisational fill feature. The rhythm-action game can provide a musical track having at least one section that can be varied. The rhythm-action game can also provide a database having a plurality of fills, wherein each fill includes a soundtrack and a set of cues. During run-time, the rhythm-action game can select, for each section in the musical track that can be varied, a fill from the plurality of fills. In some embodiments, this selection can be based on various characterizing parameters to ensure that the fill is a good fit for the musical track. The rhythm-action game can also display a set of visual cues associated with the selected fill, and to evaluate whether received user input substantially corresponds to the displayed cues. |
申请公布号 |
US2017092254(A1) |
申请公布日期 |
2017.03.30 |
申请号 |
US201615278625 |
申请日期 |
2016.09.28 |
申请人 |
Harmonix Music Systems, Inc. |
发明人 |
LOPICCOLO Gregory B.;CHALLINOR Ryan |
分类号 |
G10H1/42;G10H3/14;G10H1/36 |
主分类号 |
G10H1/42 |
代理机构 |
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代理人 |
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主权项 |
1. A method for varying a play experience of a player of a rhythm-action game, the method being executed by a computing device comprising at least one processor and at least one memory in communication with the at least one processor, the method comprising:
storing in the at least one memory:
a musical track, the musical track having at least one variable fill section, anda database having a plurality of fills for the at least one variable fill section, each fill being associated with a different set of cues, wherein each cue directs the player to provide an input; and for each variable fill section of the at least one variable fill section in the musical track:
(i) selecting, for a playthrough of the musical track, by the at least one processor, a fill from the plurality of fills in the database;(ii) transmitting display data to a display in communication with the at least one processor, the display data comprising at least part of the set of cues associated with the selected fill; and(iii) for each displayed cue:
(a) receiving player input;(b) evaluating whether the received player input corresponds to the input directed by the displayed cue; and(c) altering an aspect of gameplay based on the evaluation. |
地址 |
Boston MA US |