发明名称 DYNAMIC IMPROVISATIONAL FILL FEATURE
摘要 The present disclosure is directed at systems, methods, and apparatus for implementing a rhythm-action game having an improvisational fill feature. The rhythm-action game can provide a musical track having at least one section that can be varied. The rhythm-action game can also provide a database having a plurality of fills, wherein each fill includes a soundtrack and a set of cues. During run-time, the rhythm-action game can select, for each section in the musical track that can be varied, a fill from the plurality of fills. In some embodiments, this selection can be based on various characterizing parameters to ensure that the fill is a good fit for the musical track. The rhythm-action game can also display a set of visual cues associated with the selected fill, and to evaluate whether received user input substantially corresponds to the displayed cues.
申请公布号 US2017092254(A1) 申请公布日期 2017.03.30
申请号 US201615278625 申请日期 2016.09.28
申请人 Harmonix Music Systems, Inc. 发明人 LOPICCOLO Gregory B.;CHALLINOR Ryan
分类号 G10H1/42;G10H3/14;G10H1/36 主分类号 G10H1/42
代理机构 代理人
主权项 1. A method for varying a play experience of a player of a rhythm-action game, the method being executed by a computing device comprising at least one processor and at least one memory in communication with the at least one processor, the method comprising: storing in the at least one memory: a musical track, the musical track having at least one variable fill section, anda database having a plurality of fills for the at least one variable fill section, each fill being associated with a different set of cues, wherein each cue directs the player to provide an input; and for each variable fill section of the at least one variable fill section in the musical track: (i) selecting, for a playthrough of the musical track, by the at least one processor, a fill from the plurality of fills in the database;(ii) transmitting display data to a display in communication with the at least one processor, the display data comprising at least part of the set of cues associated with the selected fill; and(iii) for each displayed cue: (a) receiving player input;(b) evaluating whether the received player input corresponds to the input directed by the displayed cue; and(c) altering an aspect of gameplay based on the evaluation.
地址 Boston MA US