发明名称 Perception system
摘要 System and methods to guide interaction of characters with objects in a virtual space include determining how objects near a particular character are perceived by that character. Based on proximity, position, the manner of possible interaction, and/or other considerations, objects are ranked for interaction with the character.
申请公布号 US9586140(B2) 申请公布日期 2017.03.07
申请号 US201313969289 申请日期 2013.08.16
申请人 Disney Enterprises, Inc. 发明人 Henn James M.
分类号 A63F9/24;A63F13/35;A63F13/5375;A63F13/577 主分类号 A63F9/24
代理机构 Sheppard Mullin Richter & Hampton LLP 代理人 Sheppard Mullin Richter & Hampton LLP
主权项 1. A system configured to guide interaction of non-player characters with objects in a virtual space, wherein the objects include a first object and a second object, the system comprising: electronic storage configured to store perception information for non-player characters in a virtual space, perception information for an individual non-player character being specific to the individual non-player character, wherein perception information includes perception types that are individually associated with objects of a common object type, wherein an individual perception type corresponds to a manner of interaction between the individual non-player character and objects of an individual object type associated with the individual perception type, the electronic storage being configured to store first perception information for a first non-player character, the first perception information including a first perception type that is associated with objects of a first object type, and a second perception type that is associated with objects of a second object type; one or more physical processors configured by machine-readable instructions to: determine a set of objects that include objects that are individually positioned a distance from the first non-player character to facilitate interaction between the first non-player character and individual ones of the objects in the set of objects, wherein the set of objects includes the first object and the second object;determine object types of individual ones of the objects in the set of objects, including determining that the first object corresponds to the first object type and that the second object corresponds to the second object type;assign objects in the set of objects to groups based on object type, an individual group including objects of a common object type, such that the first object is assigned to a first group that includes objects of the first object type, and the second object is assigned to a second group that includes objects of the second object type;associate individual ones of the groups with an individual perception type included in the first perception information, the association being based on the associations of perceptions types with object types included in the first perception information, wherein the first group is associated with the first perception type and the second group is associated with the second perception type;determine preference of one or more objects in individual ones of the groups of objects, one or more preferred objects determined from an individual group corresponding to a determination of one or more preferred objects of an individual perception type, the determined one or more preferred objects including a first preferred object that is determined from the first group and a second preferred object that is determined from the second group;assign individual ranks to individual ones of the one or more preferred objects based on a current circumstance of the first non-player character in the virtual space and the perception types associated with individual ones of the one or more preferred objects, the individual ranks being configured to guide the first character to one or more object selections of one or more of the preferred objects that are associated with a perception type conveying a manner of interaction corresponding to the current circumstance;make one or more object selections of one or more of the preferred objects for interaction with the first non-player character based on the assigned individual ranks, a first object selection of either the first preferred object or the second preferred object being made based on a first rank assigned to the first preferred object and a second rank assigned to the second preferred object; andeffectuate the one or more object selections to facilitate interaction of the first non-player character with one or more of the preferred objects, such that based on the first rank being higher than the second rank, effectuating the first object selection facilitates an interaction of the first non-player character with the first preferred object.
地址 Burbank CA US