摘要 |
A system that contains multiple game servers that have a non-user specific unused state, and a user-specific game state. When the game server is providing a game service on the other hand, the game server first obtains the user data for the user and game that is to be initiated. Accordingly, the game servers may be thought of as a bank of game servers, any one of which being potentially utilizable for incoming game requests. Once the game session is completed, the user data for the gamer may be deleted, and the game server goes back into the pool of available generic game servers. The user data is downloaded from a user data store, and may be quite limited to perhaps just that portion of the user data that relates to the game to be played. |
申请人 |
Microsoft Technology Licensing, LLC |
发明人 |
ALEXANDER, Russell;TAYLOR, Daniel Kyle;NORDIN, Justin Layne;MITCHELL, Daniel Ryan;GUERRERO, Malia Rebecca;MAR, Kurt;ROACH, Roger Arthur;MUHLESTEIN, Travis J.;UNOKI, Robert;BAYER, Kenneth Michael;HELLYAR, Paul Stephen |