发明名称 TRI-CUBIC AND HYBRID INTERPOLATION IN A 3D TEXTURE SHADER
摘要 A consecutive set of data points, P1, P2, P3, and P4, is selected. A first line is created through P1 and P3. A first tangent vector originating at P2, parallel to the first line, is created. A second line through P2 and P4 is created. A second tangent vector through P3 is created. The second tangent vector is parallel to the second line. A baseline through P2 and P3 is created. A Bezier curve between P2 and P3 is created, wherein the Bezier curve has a degree. The degree of the Bezier curve is determined based on a comparison of the first tangent vector, the second tangent vector, and the baseline.
申请公布号 WO2017007451(A1) 申请公布日期 2017.01.12
申请号 WO2015US39301 申请日期 2015.07.07
申请人 LANDMARK GRAPHICS CORPORATION 发明人 XU, Zitao;SHI, Genbao;CALLEGARI, Andres Cesar;CHIEN, ChiKang David;YARUS, Jeffrey Marc
分类号 G06T15/80;G06T15/00 主分类号 G06T15/80
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