发明名称 |
Storage medium storing game program, game device, game system, and game process method |
摘要 |
An example of a game device accepts inputs from a plurality of players to allow a game to progress. First, the game device accepts a first rhythm input by a first player. A model rhythm is generated and presented based on the first rhythm input. The game device accepts a second rhythm input by a second player. Then, the game device evaluates the second rhythm input using as a reference the model rhythm. Thus, by generating a model rhythm based on a rhythm which is input by a player, it is possible to provide a game with a high playability having an increased degree of freedom for the model rhythm. |
申请公布号 |
US9539504(B2) |
申请公布日期 |
2017.01.10 |
申请号 |
US201313916043 |
申请日期 |
2013.06.12 |
申请人 |
NINTENDO CO., LTD. |
发明人 |
Abe Goro |
分类号 |
A63F9/24;A63F13/00;A63F13/2145;A63F13/814;A63F13/60;A63F13/46;A63F13/44;A63F13/214 |
主分类号 |
A63F9/24 |
代理机构 |
Nixon & Vanderhye PC |
代理人 |
Nixon & Vanderhye PC |
主权项 |
1. A non-transitory computer-readable storage medium storing a game program to be executed by a computer of a game device which accepts inputs from a plurality of players to allow a game to progress, the game program instructing the computer to execute:
accepting a first rhythm input made by a first player on a touch panel coupled to the game device, the first rhythm input including timings at which inputs are received on the touch panel; removing one or more inputs from the first rhythm input which are not within a predetermined range of a rhythm of music played during the period when the first rhythm input is made by the first player on the touch panel; generating a model rhythm based on the first rhythm input; displaying, on a display coupled to the game device, a representation of the generated model rhythm; while the representation of the generated model rhythm is displayed on the display, accepting a second rhythm input made by a second player on the touch panel coupled to the game device; and evaluating the second rhythm input using as a reference the model rhythm. |
地址 |
Kyoto JP |