摘要 |
PROBLEM TO BE SOLVED: To activate communication, and to improve a sense of solidarity among users by allowing the users to mutually feel the presence of each other in a non-synchronous game.SOLUTION: If a friend user 2(2b) of a user 2(2a) playing a game plays the game at the same time, a friend NPC 12 based on a player character 4(4b) of the friend user is made to appear in the game. The user 2(2a) playing the game can find the friend NPC 12, and can feel the presence of the friend user 2(2b) even if the game is intrinsically a non-synchronous game. |