发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of avoiding such a situation in which, a game result becomes a same result, between when a player does not operate a performance button, and when a player operates the performance button.SOLUTION: A notice performance pattern is determined in a step S3207, based on a number of a pseudo continuous performance determined by a sub CUP step S3203. Then, in a step S3208, the sub CPU determines several kinds of notice mode change patterns, based on a random number value for notice mode change pattern acquired in the step S3201, and a notice mode change pattern determination table.SELECTED DRAWING: Figure 38
申请公布号 JP2016112302(A) 申请公布日期 2016.06.23
申请号 JP20140255149 申请日期 2014.12.17
申请人 HEIWA CORP 发明人 YAMAGUCHI TAKAHIRO;KIRIMOTO ATSUSHI;ORIHARA KENSUKE;HOSHINO HIDEAKI;OSHIMA TAKUYA;KUZE MASASHI
分类号 A63F7/02 主分类号 A63F7/02
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