摘要 |
PROBLEM TO BE SOLVED: To provide a game machine capable of avoiding such a situation in which, a game result becomes a same result, between when a player does not operate a performance button, and when a player operates the performance button.SOLUTION: A notice performance pattern is determined in a step S3207, based on a number of a pseudo continuous performance determined by a sub CUP step S3203. Then, in a step S3208, the sub CPU determines several kinds of notice mode change patterns, based on a random number value for notice mode change pattern acquired in the step S3201, and a notice mode change pattern determination table.SELECTED DRAWING: Figure 38 |