发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of properly keeping a balance between advantage and disadvantage which players and a hall where the game machine is installed receive, while realizing a skill intervention property in which whether to shift to a special game state can be left for players to select.SOLUTION: Based on a condition that a game ball has passed through a first passing gate (the value of a gate passing flag is "01H"), a main CPU can determine a winning pattern 14 including a first round 1R and an eleventh round 11R where a second big winning port varies so as to make it easy for a game ball to pass toward a specific area, and based on a condition that a game ball has passed through a second passing gate (the value of the gate passing flag is "02H"), the main CPU can determine a winning pattern 3 including a first round 1R and an eleventh round 11R where a second big winning port varies so as to make it difficult for a game ball to pass toward the specific area. A total time when the big winning port becomes an open state corresponding to the winning pattern 3 is regulated to become longer than a total time when the big winning port becomes an open state corresponding to the winning pattern 14.SELECTED DRAWING: Figure 193
申请公布号 JP2016101206(A) 申请公布日期 2016.06.02
申请号 JP20140239666 申请日期 2014.11.27
申请人 UNIVERSAL ENTERTAINMENT CORP 发明人 SUZUKI YUSUKE
分类号 A63F7/02 主分类号 A63F7/02
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