发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of sustaining a player's feeling of expectation for transfer to an advantageous game state.SOLUTION: When a special replay is established during 50 games after a start of an RT1 game state, a main CPU (31) of a game machine (1) changes the game state into a disadvantageous RT2 game state and, when it is not established, changes the game state into an advantageous general game state. When 1000 game are executed after the start of an RT2 game state, the main CPU changes the game state into the advantageous general game state. However, the advantageous general game state is not transferred to the RT1 game state and the RT2 game state. Consequently, in the RT1 game state, the player can progress the game, while hoping that the game machine does not display a symbol combination corresponding to the special replay. Further, as the number of unit games in the RT1 game state and the RT2 game state increases, the player can gradually enhance an expectation degree that the game state may be transferred to the advantageous general game state.SELECTED DRAWING: Figure 7
申请公布号 JP2016093564(A) 申请公布日期 2016.05.26
申请号 JP20160021295 申请日期 2016.02.05
申请人 UNIVERSAL ENTERTAINMENT CORP 发明人 WADA HIDEAKI;OSERA HIROAKI;TAKANO SEI
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
主权项
地址
您可能感兴趣的专利