发明名称 |
TECHNIQUES FOR CREATING DYNAMIC GAME ACTIVITIES FOR GAMES |
摘要 |
A technique for dynamically generating game activities for a game (e.g., a role-playing game) includes loading game information about the game into a data processing system (e.g., a question answering system). Context data (e.g., a question) is received from a client (e.g., a player of the game, a user of the game, another system, or a game engine). In response to receiving the context data, a game activity is dynamically generated based on the context data and the game information. The game activity is then initiated in the game and presented to the client. |
申请公布号 |
US2016121218(A1) |
申请公布日期 |
2016.05.05 |
申请号 |
US201414531677 |
申请日期 |
2014.11.03 |
申请人 |
INTERNATIONAL BUSINESS MACHINES CORPORATION |
发明人 |
ALLEN CORVILLE O.;FREED ANDREW R. |
分类号 |
A63F13/65 |
主分类号 |
A63F13/65 |
代理机构 |
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代理人 |
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主权项 |
1. A method of dynamically generating game activities for a game, comprising:
loading, into a data processing system, game information about a game; receiving, by the data processing system, context data from a client of the game; in response to receiving the context data, dynamically generating, by the data processing system, a game activity based on the context data and the game information; and presenting, using the data processing system, the game activity to the client. |
地址 |
ARMONK NY US |