发明名称 |
Optimizations of three-dimensional (3D) geometry |
摘要 |
A computer can identify discrete objects within a 3D geometry in a vector-based format. The computer can compare a spatial property of each of the discrete objects against an established spatial range. From the comparing, the computer can determining that a set of the discrete objects have a spatial property within the spatial range. The computer can omit the discrete objects from the 3D geometry as a group to create an altered 3D geometry. The computer can submit the altered 3D geometry to a render engine for display. The number of polygons in the altered 3D geometry is less than the number of polygon faces in the 3D geometry. |
申请公布号 |
US9330486(B1) |
申请公布日期 |
2016.05.03 |
申请号 |
US201213669745 |
申请日期 |
2012.11.06 |
申请人 |
LOCKHEED MARTIN CORPORATION |
发明人 |
Hulet Scott S.;Foster Dave;Ames Brian Michael |
分类号 |
G06T15/00;G06T15/10 |
主分类号 |
G06T15/00 |
代理机构 |
Beusse Wolter Sanks & Maire, PLLC |
代理人 |
Sanks, Esq. Terry M.;Beusse Wolter Sanks & Maire, PLLC |
主权项 |
1. A method, comprising:
identifying, by one or more processors, discrete objects within an initially provided for three-dimensional (3D) geometry in a vector-based format; comparing, by the one or more processors, a spatial property of each of the discrete objects against an established spatial range based on a comparison to a determined characteristic using at least one 3D geometry factor; determining, by the one or more processors, that a plurality of the discrete objects have a spatial property within the spatial range; omitting, by the one or more processors, the discrete objects from the 3D geometry as a group to create an altered 3D geometry; and submitting, by the one or more processors, the altered 3D geometry to a rendering engine for display, wherein a number of polygons in the altered 3D geometry is less than the number of polygon faces in the 3D geometry. |
地址 |
Bethesda MD US |