发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve taste of a game by arousing a player's eagerness for participating in a game and prompting the player to positively execute an operation.SOLUTION: A game machine executes a button forenotice performance as a forenotice performance for suggesting a possibility of executing a ready-to-win performance. When executing the ready-to-win performance, if receiving a player's operation in the button forenotice performance, the game machine displays four ready-to-win performance suggestion images to suggest the execution of the ready-to-win performance. However, when executing no ready-to-win performance, even if receiving the player's operation in the button forenotice performance, the game machine displays less than four ready-to-win performance suggestion images or does not display the ready-to-win performance suggestion image. When having displayed the four ready-to-win performance suggestion images for executing a ready-to-win performance, thereafter, the game machine highlightedly displays a ready-to-win performance suggestion image corresponding to a ready-to-win performance to be actually executed so as to suggest the player of a content of the ready-to-win performance to be executed.SELECTED DRAWING: Figure 3-3
申请公布号 JP2016064172(A) 申请公布日期 2016.04.28
申请号 JP20150245019 申请日期 2015.12.16
申请人 KYORAKU SANGYO CO LTD 发明人 SUEMATSU TAKAHIRO;MOMOSE TOMOYA;SUEISHI KANAKO
分类号 A63F7/02 主分类号 A63F7/02
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