发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enable estimation of a timing of occurrence of an addition.SOLUTION: A game machine includes a specific game state (AT state) which is a game state more advantageous than a normal game state and ends when remaining game information (remaining number) reaches an end value (numerical value "0"). When a specific winning combination (special replay) is won in the specific game state, a point is imparted. The sum of points reaches a predetermined threshold value (numerical value "100"), additional game information (additional number) is added to the remaining game information.SELECTED DRAWING: Figure 63
申请公布号 JP2016042997(A) 申请公布日期 2016.04.04
申请号 JP20140168874 申请日期 2014.08.22
申请人 KYORAKU SANGYO CO LTD 发明人 SUEMATSU TAKAHIRO;KIMURA TETSUHIDE;NAKAMURA YUYA;IWAKAWA KAZUO;HATTORI TAKASHI;YAHIRO TATSUYA
分类号 A63F5/04 主分类号 A63F5/04
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