发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To easily recognize which holding storage is a target for notification.SOLUTION: When a blue hold display pattern HB and a red hold display pattern HR are displayed on a start winning storage display area 5H, a notification lamp 10 is allowed to emit light in blue that is the same color as the blue hold display pattern HB corresponding to previously started variable display. After completion of variable display corresponding to the blue hold display pattern HB, the notification lamp 10 is allowed to emit light in red that is the same color as the red hold display pattern HR corresponding to subsequently started variable display and speakers 8L, 8R are allowed to output a sound effect.SELECTED DRAWING: Figure 29
申请公布号 JP2016043099(A) 申请公布日期 2016.04.04
申请号 JP20140170196 申请日期 2014.08.25
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
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