发明名称 Game rhythm
摘要 Game rhythm in an electronic game can be synchronized, allowing a desired emotional state to be achieved. Specifically, a desired emotional state of a user playing an electronic game is identified. Then a beats-per-minute (bpm) level corresponding to the desired emotional state is selected. Game music may then be played at the selected bpm level, while animation for one or more game objects within the electronic game is synchronized with the selected bpm level. In some example embodiments, the game rhythm is synchronized based upon which game object a user selects, and there remain some game objects whose animations are synchronized at a different bpm level than the selected game object.
申请公布号 US9283484(B1) 申请公布日期 2016.03.15
申请号 US201213595651 申请日期 2012.08.27
申请人 Zynga Inc. 发明人 McCarthy Michael
分类号 A63F13/00;A63F13/50;A63F13/54 主分类号 A63F13/00
代理机构 Schwegman Lundberg & Woessner, P.A. 代理人 Schwegman Lundberg & Woessner, P.A.
主权项 1. A computer-implemented method for synchronizing game rhythm, comprising: generating, by a processor of a gaming platform, a game display containing a plurality of game objects within an electronic game; classifying the plurality of game objects within an the electronic game into categories, the categories including placid, activated, and ecstatic; assigning a beats per minute (bpm) level to each of the categories; rendering the game display on a computer display of a computer; providing a user interface to the computer such that an interaction with the user interface by a user causes game play parameters of one or more of the plurality of game objects to change; playing game music, through a hardware audio component that projects sound waves, at a bpm level assigned to the placid category and animating all classified game objects present on the same game display at bpm levels corresponding to the respective categories of the game objects; upon user selection of a game object in the activated category, playing the game music at a bpm level assigned to the activated category while continuing to animate all classified game objects present on the same game display at bpm levels corresponding to the respective categories of the game objects; and upon user selection of a game object in the ecstatic category, playing the game music at a bpm level assigned to the ecstatic category while continuing to animate all classified game objects present on the same game display at bpm levels corresponding to the respective categories of the game objects.
地址 San Francisco CA US