摘要 |
Game client, game server, Web application server, and database server including database with data representative of a virtual world. Game client or server, or both, includes motifs, motif manager, character manager, scenes-a-faire manager, and display manager coupled to display, all in communication with game manager, and pseudorandomizer, which can instigate changing of a motif. Motifs are representative of a game character or environment. A user interface has mass sensor, accelerometer, haptic device, first device for visual input, output, or both, second device for audio input, output, or both, and tactile sensor, effector or both. Included may be automatic translator, or TTS/STT module. The online game can be virtual world representative of at least two of a northern continent, a western continent, a southern continent, a central continent, and an eastern continent. Methods provide game client, game server, and a database that manipulate character or environment motifs and scenes-a-faire. |
主权项 |
1. An online game apparatus, comprising:
a game client including a plurality of motifs and a plurality of scenes-a-faire; a game server coupled to the game client, wherein the game server includes a multidimensional motif manager, a multidimensional display manager coupled to a computer role playing game display, the managers being in communication with
a computer role playing game manager, anda pseudorandomizer that instigates a change in at least one of a preselected motif and a preselected scenes-a-faire,wherein the plurality of motifs are representative of a game character,wherein the plurality of scenes-a-faire are representative of the game character environment, and a user interface having at least one of:
a mass sensor;an accelerometer;a haptic device;a first device for visual input or visual output, or both;a second device for audio input or audio output, or both;a tactile sensor or a tactile effector or both; and a Web application server coupled to the game server,and to a database with data representative of a virtual world, wherein the game server manipulates at least one of the plurality of motifs or at least one of the plurality of scenes-a-faire on the game client, in response to data representative of the virtual world, wherein the game character reacts adaptively to at least one environmental motif; and the character having a behavior; and the character adapting a behavior advantageously. |