发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which can prevent that a player forgets to take out a memory medium by easily and reliably evocating the attention of the player.SOLUTION: In this game machine, there likely occur a first win (jackpots 1, 2) at which a game is transited to a first special game state (probability variation) at which a frequency of the occurrence of a win is high compared with a normal game state, and a start win becomes easy, and a second win (jackpot 4) at which the game is transited to a second special game state (latent probability variation) at which a frequency of the occurrence of a win is high compared with the normal game state, and the start win becomes difficult compared with the first special game state. When the first win occurs, reminder display related to the forgetting of the takeout of a memory medium such as a prepaid card and a membership card is performed within an interval period from the finish of a win game up to a start of the variation display of a symbol (display form 1).SELECTED DRAWING: Figure 20
申请公布号 JP2016026809(A) 申请公布日期 2016.02.18
申请号 JP20150217415 申请日期 2015.11.05
申请人 FUJISHOJI CO LTD 发明人 KITA TOSHIKAZU
分类号 A63F7/02 主分类号 A63F7/02
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