摘要 |
PROBLEM TO BE SOLVED: To provide an effective sound processing program capable of attenuating a game sound corresponding to a transfer distance of the sound by a simple calculation, even when the sound turns around an object blocking transfer of the sound.SOLUTION: A distance measuring part 331 determines a transfer distance of a sound on the basis of the number of masses between a mass where a player character exists and a mass where a sounding body exists, and an effect part 332 applies attenuation processing corresponding to the distance measured by the distance measuring part 331 to an effective sound. Hereby, the effective sound can be attenuated corresponding to the transfer distance of the sound, even when the sound turns around an object blocking transfer of the sound.SELECTED DRAWING: Figure 4 |