发明名称 Method of Texture Merging Candidate Derivation in 3D Video Coding
摘要 A method of depth map coding for a three-dimensional video coding system incorporating consistent texture merging candidate is disclosed. According to the first embodiment, the current depth block will only inherit the motion information of the collocated texture block if one reference depth picture has the same POC (picture order count) and ViewId (view identifier) as the reference texture picture of the collocated texture block. In another embodiment, the encoder assigns the same total number of reference pictures for both the depth component and the collocated texture component for each reference list. Furthermore, the POC (picture order count) and the ViewId (view identifier) for both the depth image unit and the texture image unit are assigned to be the same for each reference list and for each reference picture.
申请公布号 US2016050435(A1) 申请公布日期 2016.02.18
申请号 US201414779431 申请日期 2014.05.20
申请人 ZHANG Kai;AN Jicheng 发明人 ZHANG Kai;AN Jicheng
分类号 H04N19/597;H04N19/44;H04N19/172;H04N19/176 主分类号 H04N19/597
代理机构 代理人
主权项 1. A method of depth map coding for a three-dimensional video coding system, the method comprising: receiving a current depth block in a current depth picture; determining one or more reference depth pictures in a first reference list and each reference depth picture is associated with a reference depth index; receiving motion information of a texture block collocated with the depth block, wherein the motion information is associated with a reference texture picture; generating a texture merging candidate based on the motion information associated with the reference texture picture for the current depth block if one reference depth picture has a same POC (picture order count) and ViewId (view identifier) as the reference texture picture; and encoding the current depth block using the texture merging candidate.
地址 US