摘要 |
PROBLEM TO BE SOLVED: To execute BGM change performance without giving a player discomfort even when BGM selection and determination performance range across a plurality of times of special symbol variation.SOLUTION: During performance to be executed interlocking with variable display of a special symbol, BGM which enlivens performance is replayed for a plurality of times of variable display. Performance executed every variation is stored in a performance buffer of a memory in advance. Here, in the state that BGM can be changed, a BGM selection interface for assisting the change in changing the BGM is displayed to a liquid crystal display, and a display content of the BGM selection interface is stored to a BGM selection buffer different from the performance buffer. The performance buffer stores a new content after being reset every variation, whereas the BGM selection buffer is not reset every variation.SELECTED DRAWING: Figure 80 |