发明名称 SAVE GAME LOAD TIME REDUCTION FOR CLOUD GAMING
摘要 A cloud gaming system is disclosed. One example includes a game console that is configured to execute video games. The game console provides an interface for a remote client device to interface with the game console and request that games be played. The game console being located in a first data center. The system further includes a storage server connected to the game console over a network connection in the first data center. A save data server is also provided and is located in a second data center. A data selection logic of the game console is provided. The data selection logic is configured to retrieve save data from the save data server and cache the save data to a save data disk of the game console. The data selection logic is configured to automatically retrieve the save data upon detecting a session initiation for a user account associated with the remote client device. The data selection logic is configured to retrieve the save data that has a likelihood of being used during the session. In one example, the likelihood of being used is determined based on historical game play as associated with the user account.
申请公布号 WO2016014603(A1) 申请公布日期 2016.01.28
申请号 WO2015US41428 申请日期 2015.07.21
申请人 SONY COMPUTER ENTERTAINMENT AMERICA LLC 发明人 COLENBRANDER, RODERICK
分类号 A63F13/358;A63F13/335;A63F13/352;A63F13/49 主分类号 A63F13/358
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