发明名称 |
SAVE GAME LOAD TIME REDUCTION FOR CLOUD GAMING |
摘要 |
A cloud gaming system is disclosed. One example includes a game console that is configured to execute video games. The game console provides an interface for a remote client device to interface with the game console and request that games be played. The game console being located in a first data center. The system further includes a storage server connected to the game console over a network connection in the first data center. A save data server is also provided and is located in a second data center. A data selection logic of the game console is provided. The data selection logic is configured to retrieve save data from the save data server and cache the save data to a save data disk of the game console. The data selection logic is configured to automatically retrieve the save data upon detecting a session initiation for a user account associated with the remote client device. The data selection logic is configured to retrieve the save data that has a likelihood of being used during the session. In one example, the likelihood of being used is determined based on historical game play as associated with the user account. |
申请公布号 |
WO2016014603(A1) |
申请公布日期 |
2016.01.28 |
申请号 |
WO2015US41428 |
申请日期 |
2015.07.21 |
申请人 |
SONY COMPUTER ENTERTAINMENT AMERICA LLC |
发明人 |
COLENBRANDER, RODERICK |
分类号 |
A63F13/358;A63F13/335;A63F13/352;A63F13/49 |
主分类号 |
A63F13/358 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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