主权项 |
1. A method comprising:
determining a holistic motion path for a skeletal animation including a traversal rate; receiving a plurality of skeletal key frames comprising a plurality of nodes connected by a plurality of limbs, wherein the plurality of skeletal key frames is defined by user input to a user interface; causing representations of the plurality of skeletal key frames to be displayed in a user interface portion for defining limb animation, wherein the user interface portion for defining limb animation is separate from a user interface portion for defining the holistic motion path; determining, independently of the determination of the holistic motion path, a limb animation for the skeletal animation based at least in part upon the plurality of skeletal key frames, wherein determining the limb animation comprises determining a sequence of one or more user defined transitions between a first skeletal key frame and a second skeletal key frame, each user defined transition comprising determining a transition rate defined by a rate of the user input defining a user defined path and determining an animated transition between the first skeletal key frame and the second skeletal key frame based at least in part upon a determined transition rate, wherein determining the user defined transition comprises determining the user defined path between the first skeletal key frame and the second skeletal key frame, the user defined path being defined by a user input to the user interface; and generating, with a processor, the skeletal animation by correlating the holistic motion path and the limb animation, wherein generating the skeletal animation comprises determining whether a first duration time associated with the holistic motion path corresponds to a second duration time associated with the limb animation. |