摘要 |
A software environment for kinetic artwork choreography, employing video as the controlling data stream, and conveniently allowing fine-grained manipulation of motors, lights, and other diverse artwork elements. Choreography video may derive from a file, camera, network, streaming screen capture, etc. Using the latter functionality, choreographies may be created interactively using standard, user-familiar, video/animation creation tools, thereby providing a rich graphical interface and many WYSIWIG (What You See Is What You Get) elements. Mappings from video frame pixel content to particular outputs such as color, rotation angle, artwork device element identifier, etc., are configured through flexible templates and configuration files. |