发明名称 MANAGING A POPULATION OF PLAYERS OF ONLINE GAMES
摘要 A method includes determining a first target population of players in a first online game, identifying a current population of players in the first online game, and providing either (a) an incentive for at least one player in the current population to switch from the first online game to a second online game in response to determining that the current population of players is greater than the target population of players, or (b) an incentive for at least one player outside the current population to play the first online game in response to determining that the current population of players is less than the target population of players. A target population of players may be determined, for example, by correlating a parameter of player satisfaction, such as player duration in-game, with the population of players in the game.
申请公布号 US2015360130(A1) 申请公布日期 2015.12.17
申请号 US201414304121 申请日期 2014.06.13
申请人 International Business Machines Corporation 发明人 Cudak Gary D.;Hardee Christopher J.;Roberts Adam;Rodriguez Adrian X.
分类号 A63F13/79;A63F13/35 主分类号 A63F13/79
代理机构 代理人
主权项 1. A method, comprising: determining a first target population of players in a first online game; identifying a current population of players in the first online game; and providing either (a) an incentive for at least one player in the current population to switch from the first online game to a second online game in response to determining that the current population of players is greater than the target population of players, or (b) an incentive for at least one player outside the current population to play the first online game in response to determining that the current population of players is less than the target population of players.
地址 Armonk NY US