发明名称 GAME DEVICE, GAME CONTROL METHOD, INFORMATION STORING MEDIUM, AND PROGRAM
摘要 A game device (201) comprises a signature storing unit (203), a status storing unit (204), an input receiving unit (202), a restarting unit (205) and an advancing unit (206). The signature storing unit (203) stores the signature patterns of a plurality of players. The status storing unit (204) stores the advancing statuses of a game for the plurality of players. The input receiving unit (202) receives an input of locus from a player. If the received locus is similar to the locus of any one of the signature patterns and further if the current player is different from the player associated with that signature pattern (the next player), then the restarting unit (205) associates the current advancing status of the game with the current player for storage into the status storing unit (204), and restarts the game from the advancing status of the game associated with the next player and stored in the status storing unit (204). If the received locus is similar to none of the loci of the signature patterns, then the advancing unit (206) advances the game on the basis of the received locus.
申请公布号 WO2010140536(A1) 申请公布日期 2010.12.09
申请号 WO2010JP59025 申请日期 2010.05.27
申请人 KONAMI DIGITAL ENTERTAINMENT CO., LTD.;TAKEHIRO MASASHI 发明人 TAKEHIRO MASASHI
分类号 A63F13/10;A63F13/00 主分类号 A63F13/10
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