发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of excellently improving the degree of attention to a game. SOLUTION: In a main controller 81, holding information is acquired when a game ball enters an operation port provided in a game area. Then, on the basis of the fact that winning/losing is determined for the acquired holding information, the variable display of patterns at a main display unit 43 is started, and also the variable display of symbols at a symbol display device 41 is started. In this case, in the situation that two or more pieces of holding information are held and stored, a holding notice for reporting the contents of the holding information which is not a winning/losing determination object is sometimes executed at the symbol display device 41. Also, while whether or not big winning numerical value information to be referred to in winning/losing determination and the holding information match is determined when executing the holding notice, confirmation processing for the holding notice is executed within the range of the residual processing of normal processing. COPYRIGHT: (C)2011,JPO&INPIT
申请公布号 JP2011092680(A) 申请公布日期 2011.05.12
申请号 JP20100064486 申请日期 2010.03.19
申请人 SANYO PRODUCT CO LTD 发明人 KISHIMOTO SHINJI
分类号 A63F7/02 主分类号 A63F7/02
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