发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of improving attention level of a player toward a game.SOLUTION: When game balls win at upper and lower operation ports 33, 34 arranged in a game area, the winning is stored in a main control device as holding information. Then, symbol variable displaying is started in a symbol display device 41 on the basis of the holding information. When the holding information corresponds to a normal big winning prize win or a probability variable big winning prize win, ready-to-win displaying is performed in a state where a part of combinations of symbols corresponding to each kind of big winning is stop-displayed in the symbol display device 41, and subsequently, the combination of symbols corresponding to each kind of big winning is stop-displayed. When holding information for a normal big winning prize win is stored, loss variable displaying is performed before stop-displaying the combination of normal symbols corresponding to normal big winning in order not to allow variable displaying where normal loss ready-to-win is performed to be continued to variable displaying where the combination of normal symbols corresponding to normal big winning is stop-displayed.
申请公布号 JP2014100498(A) 申请公布日期 2014.06.05
申请号 JP20130215529 申请日期 2013.10.16
申请人 SANYO PRODUCT CO LTD 发明人 KANO TATSUYOSHI
分类号 A63F7/02 主分类号 A63F7/02
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