发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of effectively using movable presentation accessories on occasions other than at the time of a specific presentation that has a high expectation level.SOLUTION: A pachinko machine is provided with a plurality of gimmicks, on a game board, that freely move forward and backward. A storage part 501 of a lamp control part 402c controlling the plurality of gimmicks stores a plurality of operation data for operating the plurality of gimmicks respectively. A prescribed operation part is disposed at a position where players cannot operate, can be operated by specific operators, and sets a specific state. A reception part 502 receives operation inputs by staff from prescribed operation parts such as a rest setting button 446 and a customer-standby setting button 447. An operation control part 504, if an operation input is received by the reception part 502 during when a game is not being played, by using operation data stored in the storage part 501 advances the plurality of gimmicks until respective termination conditions are satisfied.
申请公布号 JP2015221241(A) 申请公布日期 2015.12.10
申请号 JP20150154475 申请日期 2015.08.04
申请人 KYORAKU SANGYO CO LTD 发明人 TANAKA YOSHIMASA;SATAKE NAGAKI
分类号 A63F7/02 主分类号 A63F7/02
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