发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enhance amusement level of a game.SOLUTION: During a variation presentation, in a normal variation state or a normal ready-to-win state, when a V count presentation is started where a count value is displayed in a V count area, subsequently the presentation develops into a V chance presentation or an SP ready-to-win B. That means, if a count value displayed in the V count area by a count-up in the V count presentation reaches a target value of 29, the presentation develops into a V chance presentation; if the presentation does not develop into an SP ready-to-win B, the count value does not reach 29.
申请公布号 JP2015208465(A) 申请公布日期 2015.11.24
申请号 JP20140091595 申请日期 2014.04.25
申请人 KYORAKU SANGYO CO LTD 发明人 SHIMADA TAKEZO;KAKO TAKAYUKI;KOSHIKAWA KATSUJI;NOGUCHI SATOSHI;KONNO TAKUYA;SASAKI SHINYA
分类号 A63F7/02 主分类号 A63F7/02
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