发明名称 遊技機
摘要 <p><P>PROBLEM TO BE SOLVED: To provide a game machine capable of separately storing a first start memory based on the prize-winning entry of a game ball into a first start hole and a second start memory based on the prize-winning entry of a game ball into a second start hole, and assimilating them in order conformed to the prize-winning. <P>SOLUTION: A start storage means 100 of the game machine 10 stores the first start memory based on the prize-winning entry into the first start hole 36 and the second start memory based on the prize-winning entry into the second start hole 37 respectively, and stores order information that can specify storage order every time the first start memory or the second start memory is stored. An execution time determining means 100 is configured to specify the first start memory out of the start memories stored by the start storage means based on the order information. An execution information storage means 300 of the game machine 10 stores execution information in the same storage region regardless of a prior determination command based on the first start memory or a prior determination command based on the second start memory. <P>COPYRIGHT: (C)2013,JPO&INPIT</p>
申请公布号 JP5815497(B2) 申请公布日期 2015.11.17
申请号 JP20120269882 申请日期 2012.12.11
申请人 株式会社ソフイア 发明人 西村 英利
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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