发明名称 ACCELERATED TEXTURE LOOKUPS USING TEXTURE COORDINATE DERIVATIVES
摘要 Methods, systems, and devices are disclosed for preparing to prefetch memory in 3D graphical shader programs. Based on the memory addresses of texels from a texture map that were previously read, a memory address of a to-be-read texel is estimated by using a first-order derivative of the memory address with respect to pixel distance. The estimated memory address is then prefetched for use when the pixel corresponding to the texel is rendered. Whether or not to perform the estimation of the texel memory address can be determined by whether the corresponding pixels are on the same, flat facet on a 3D model. Multiple directions on the facet can be used for memory address estimation as well as higher-order derivatives.
申请公布号 EP2756485(A4) 申请公布日期 2015.11.11
申请号 EP20120831782 申请日期 2012.09.11
申请人 SONY COMPUTER ENTERTAINMENT INC. 发明人 OSMAN, STEVEN
分类号 G06T17/00;G06T1/00;G06T15/00 主分类号 G06T17/00
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